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[UNIGINE] City project WIP


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Posted

We have restored this project 3 years after, it's close to be released as an example of high-quality architectural visualization
city-reload1.jpgcity-reload2.jpg

Posted

great ! looking forward to it.

  • 5 months later...
Posted

Hi Unigine, 

 

How is this going? Eager to see more marvellous things...

Posted

Nat, we are preparing the project for public release. Yesterday we have captured a video to be demonstrated at GDC.

  • 1 month later...
Posted

Hi Denis,

 

Any visuals? Did I miss it?

Posted

The public release has slipped to the summer due to other ongoing projects.

Posted

Some more screenshots as teaser available ? Same for new ITEC showcase ? Users are always keen on getting some visual news :)

Posted

No, nothing new is available since we are working on a completely new outdoor demo for ITEC.

  • 7 months later...
Posted

Completely agree with @ulf, I like the waterfall. 

With Oculus it's really nice too

Posted

Just as a proposal even though the City scenery alread looks very impressive: the demo would look much more real if there were all kinds of additional moving objects like road traffic, fying bird swarms, falling leaves from trees, more particle effects, wind effects and people or animals with animations.

 

Even the already implemented most simple rotor motion of the wind turbines breath life into the demo  

Posted

I have just one remark. Since introduction of streaming there are quite common lags (engine is loading data), especially when you do fast 360 degrees rotation of camera. Once cached, no problem at all, but from the beginning (until cached) it is quite annoying. You can clearly see it in this city demo, especially on non-sdd drives. I assume, it is possible to set some preloading? Maybe this demo could be nice example how to set it properly.

Posted

Wow! Amazing. What is the total object count for this?

  • 2 years later...
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