koshman86 Posted September 26, 2012 Share Posted September 26, 2012 in samples\objects\volumes_01, I try to set one of the spheres to get big enough (I need about R=7000). But when the size reaches about R=1500, the fog starts to disappear, depending on distance from camera. I tried ObjectVolumeBox instead of ObjectVolumeSphere, - the box works fine. The sphere with volume_light_base material also works fine at big sizes. But I need a big fog sphere. Link to comment
binstream Posted September 27, 2012 Share Posted September 27, 2012 What is your far clipping plane distance? Link to comment
koshman86 Posted September 27, 2012 Author Share Posted September 27, 2012 Camera Far clipping is 100000. For the sphere of radius=1500, the clipped artifact begins at distance ~1205 and more, also the fog comes broken when the camera is close enough (distance ~75) and inside. Link to comment
manguste Posted September 28, 2012 Share Posted September 28, 2012 It is a driver issue with what seems to be loss of precision. On my ATI it works completely fine, while with NVIDIA cards you get what you get. Our devs will looks into this. Link to comment
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