trouble3524 Posted September 26, 2012 Share Posted September 26, 2012 Unigine do not support FBX format now. Is it in Roadmap? and when? Thanks. Link to comment
steve3d Posted September 26, 2012 Share Posted September 26, 2012 seems it's not on the roadmap.. but unigine do support dae format, and I think any DCC tools will support dae when it have a fbx support. Link to comment
manguste Posted October 2, 2012 Share Posted October 2, 2012 Yep, unlike FBX, DAE format is indeed on the roadmap. Link to comment
demostenes Posted October 3, 2012 Share Posted October 3, 2012 Why DAE and not FBX? FBX has far less problems with compatibility... Link to comment
trouble3524 Posted October 7, 2012 Author Share Posted October 7, 2012 Yep, unlike FBX, DAE format is indeed on the roadmap. Thanks,but why DAE not FBX?and when release Unigine with support DAE? Link to comment
ulf.schroeter Posted October 7, 2012 Share Posted October 7, 2012 FBX file format is Autodesk proprietary and introduces dependency on proprietary C++ SDK, while COLLADA (*.dae) is managed by a nonprofit technology consortium and uses open XML format. UNIGINE already supports DAE import of static mesh geometry. DAE import of skinned mesh geometry and possibly animations is currently missing. Link to comment
demostenes Posted October 7, 2012 Share Posted October 7, 2012 FBX file format is Autodesk proprietary and introduces dependency on proprietary C++ SDK, while COLLADA (*.dae) is managed by a nonprofit technology consortium and uses open XML format. True. Anyway I gave up on collada very fast, it was pain in the ass, lots of problems. FBX proved as most universal and "stable" format. Link to comment
ulf.schroeter Posted October 7, 2012 Share Posted October 7, 2012 Anyway I gave up on collada very fast, it was pain in the ass, lots of problems Well, this seems to be the fate of most universal data exchange formats trying to handle all possible variations of source formats. in the end the resulting complexity leads to all kind of incompatibilities due to slightly different or incomplete vendor implementations. Link to comment
demostenes Posted October 7, 2012 Share Posted October 7, 2012 Well, this seems to be the fate of most universal data exchange formats trying to handle all possible variations of source formats. in the end the resulting complexity leads to all kind of incompatibilities due to slightly different or incomplete vendor implementations. Exactly. So from my point of view collada support makes not much sense, FBX does. Link to comment
dennis.chen Posted October 9, 2012 Share Posted October 9, 2012 By using FBX SDK.you can import fbx like 3ds,obj.etc :) Link to comment
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