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[SOLVED] Emission scale on track


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Hi,

 

Is there a way to set emission (on/off) to vehicles headlights setted on a track during 24 hours ?

post-693-0-71999500-1344241838_thumb.jpg

 

I inherited a material from mesh_reflection_cube_base for accesorries which contained headlights textures and checked "Ambient emission" on States.

 

My problem is I want to set a track to have a timeline (night and day, 24 hours) with emissive textures on vehicules headligths and streetlights.

 

On tracks, I saw we can set glowMask, but nothing emission scale.

post-693-0-90216300-1344241663_thumb.jpg

 

 

So emission is kept on full day and with hdr, it's very shiny and when vehicules drive between buildings on shadows, headlights are full bright.

post-693-0-47389300-1344241659_thumb.jpg

 

 

Thank you for your feedbacks !

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You can also do this with a world expression for the car, enabling and disabling the lights when the ambient lighting is at a certain level. this is what we have done for our night time scenes including building lights in windows and other night time effects.

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  • 3 weeks later...

Fabrice,

 

Via Tracker you can gain access to all materials parameters and states. Emission scale is a parameter and a slider, so you need to select materials -> parameterSlider when adding a new track. After that you need to select emission_scale in a drop-down list.

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