steve.brodie Posted August 2, 2012 Share Posted August 2, 2012 Looks like a great piece of hardware. $300 May be worth Unigine supporting? http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game 1 Link to comment
fonta.romain Posted August 2, 2012 Share Posted August 2, 2012 Hum I think I will buy one to test ! Does anyone here have test theses goggles ? Unigine support will be great anyway and could make some ads for the engine if Occulus Rift become a best seller ! Link to comment
manguste Posted August 3, 2012 Share Posted August 3, 2012 May be worth Unigine supporting? Definitely not in the near future, sorry. The idea of these goggles is indeed great (personally I'm all for it), but it's waaaay too early to make any move in that direction. Link to comment
steve.brodie Posted August 5, 2012 Author Share Posted August 5, 2012 Yes, i agree its a bit too early to support Occulus as it will be quite a while before these are going to be released. Looks likely to be next year before its released. I think it is something that Unigine should consider supporting as soon as its released, as already Unreal, Unity and Doom look like they will be supporting it. Link to comment
binstream Posted August 5, 2012 Share Posted August 5, 2012 Actually, we do consider supporting it once we get the test sample. Link to comment
steve.brodie Posted August 20, 2012 Author Share Posted August 20, 2012 Great, lets hope they actually get around to releasing these. Link to comment
steve.brodie Posted December 2, 2012 Author Share Posted December 2, 2012 Looks like the dev version has been delayed till march 2013 due to overwhelming orders for the devkit. But the latest demo video certainly looks good. Link to comment
binstream Posted December 3, 2012 Share Posted December 3, 2012 We are talking with Oculus guys right now to get the devkit earlier. Link to comment
steve.brodie Posted March 5, 2013 Author Share Posted March 5, 2013 Was the Unigine team able to get the devkit earlier? According to the website first shipment is mid-March. This open source driver also may be of some interest. http://www.vireio.com/ We are looking forward to receiving our head set, as I know a few other Unigine users are also eagerly awaiting theirs. Link to comment
binstream Posted March 5, 2013 Share Posted March 5, 2013 Our devkit is going through the Russian customs right now, fingers crossed for it being cleared and delivered within the week to the studio. Link to comment
steve.brodie Posted March 7, 2013 Author Share Posted March 7, 2013 woohoo, cant wait. We have been talking to a lot of clients who are really keen to try. I think ours are here in mid april Link to comment
frustum Posted March 17, 2013 Share Posted March 17, 2013 Oculus support is ready. This device can cause strong dizziness and queasiness effects after usage... Don't use it... Link to comment
anthony.liot Posted March 17, 2013 Share Posted March 17, 2013 "The first time I played I did feel a little dizzy. Second time better. Third time fine." Nate Mitchell, vice president of product, Oculus May be you need to use more ... Link to comment
ulf.schroeter Posted March 17, 2013 Share Posted March 17, 2013 Oculus support is ready. This device can cause strong dizziness and queasiness effects after usage... Don't use it... irony or meant seriously ?!? Link to comment
binstream Posted March 17, 2013 Share Posted March 17, 2013 We can't reveal more details since we are under early access NDA terms. Link to comment
ulf.schroeter Posted March 17, 2013 Share Posted March 17, 2013 Ok, understood. Based on past seasickness experiences with helmet-mounted display-systems even in highest-end military flight simulators I would guess that some low-cost device cannot solve this disorientation issue, would be magic... Link to comment
steve.brodie Posted March 19, 2013 Author Share Posted March 19, 2013 We are still waiting eagerly on our set. If motion sickness is a real possibility, for our application at least, we can probably turn down the speed a user can rotate at, so that their motion isnt too far from their body motion. If its lag thats the problem then, its harder to deal with. Maybe we tell people to move their head slower :D Link to comment
nat.harrold Posted March 19, 2013 Share Posted March 19, 2013 so cool. i cant wait for the dizzy. can understand the effect for some people. it is fooling so much sub-conscious biology. again... bring it on. (sounds like frustum had a little vomit - hee hee) "While some select developers have already begun working closely with Oculus VR to try to figure out viable ways to incorporate a VR headset into 3D games without triggering a gag reflex in motion-sensitive players, it will probably take some time for most game developers to get a handle on the headset’s capabilities" (link) Link to comment
manguste Posted April 1, 2013 Share Posted April 1, 2013 If it goes out of sync, yep, could be pretty disorienting and even sickening. Though some guys here in our studio are already addicted to it ;D Link to comment
steve.brodie Posted May 6, 2013 Author Share Posted May 6, 2013 I thought i would post this info about integrating Oculus into games/simulations. There seems to be a lot of things that need to be considered during implementation. http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf Link to comment
philipp.marcks Posted May 16, 2013 Share Posted May 16, 2013 anyone can help regarding how to use Appoculus plugin?is it supposed to work with evaluation-kit, or within licensed version of unigine only? Link to comment
binstream Posted May 16, 2013 Share Posted May 16, 2013 It was missing in the last Evaluation Kit build, while it's available for full SDK users. The plugin will be added into the Evaluation Kit within the next SDk update (approx. end of the month). Link to comment
frustum Posted June 16, 2013 Share Posted June 16, 2013 Upcomming SDK will provide better Oculus Rift support: http://unigine.blogspot.ru/2013/06/blog-post.html Link to comment
demostenes Posted March 1, 2016 Share Posted March 1, 2016 Just curious, do you plan to support other technologies like HTC Vive , or MS Hololens? Link to comment
Recommended Posts