Jump to content

[SOLVED] Possible to link unigine resourse editor with c++ api


photo

Recommended Posts

I am studying if it is possible to link the resource editor with programming. We need to access the editor act as a viewer. I want to know if that is possible to link the viewer and access the tools(for example zoom ,rotate or set texture) with the APIs. The product we are developing is like secondary development.

Link to comment

Thank you for your replying. But is it possible to carry out the secondary development with the resource editor and the tools? Please share if there are some way to do this like develop through the unigine scripts or others.

Link to comment

First of all, let's make it clear: are you talking about ResourceEditor (a standalone application) or Unigine editor for worlds?

  • ResourceEdior is written in C++ so you can access it directly from C++ side (that's not via C++ API) if you have a full source SDK.
  • Unigine editor is written using UnigineScript, as Steve has noted.

If you need to create something that looks like ResourceEditor MeshViewer and has similar functionality, you can also use UnigineScript.

Link to comment
×
×
  • Create New...