curtis.edwards Posted July 18, 2012 Share Posted July 18, 2012 The lighting in my scene isn't right. There are squares all over the shadows in my render. How do i change that? Link to comment
manguste Posted July 19, 2012 Share Posted July 19, 2012 It's SSDO that is off. Increase Render settings -> Occlusion -> Indirect power. Right now your indirect illumination is around zero, I suppose, making it way too bright. Link to comment
curtis.edwards Posted July 25, 2012 Author Share Posted July 25, 2012 I'm trying to strike a balance in having Indirect show up and not be blocky (Some settings somewhere) and a nice Occlusion. Thanks for the Info, but I've already tried this. The car is Red and so should be the Indirect, but I can't seem to get a nice Red Bounce with Nice Occlusions. As you can see below, the color bleeding on the ground disappears if you change the quality. Is there a way to keep the color bleeding without loss of quality? Link to comment
manguste Posted July 27, 2012 Share Posted July 27, 2012 The surface to illumeinate the floor and shadows are too dark to share color. Adding an environment cube map should help. Link to comment
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