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Hi,

I was hoping to use a skinned dynamic mesh object. This would enable us to morph a mesh to our chosen shape while maintaining support for bone based animation. Do you have something which we can use? It seems that the ObjectMeshSkinned class only acts a modifiable ObjectMesh. If you do not have one, what work around could you suggest if any? Thanks.

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At the present moment morph animation is not supported in the engine. So you have two options:

  • Use ObjectMeshSkinned that supports bone-based animation.
  • Use ObjectMeshDynamic if you want to change a mesh from script in real-time. (For example, it is used to simulate stretchable cloth and ropes). However, there's no support for bone-based animation for this object.

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