Rob Posted June 21, 2012 Posted June 21, 2012 Im trying to create a bush with a texture with an alpha mask but as soon as I set the material to 2 sided it is being lit up all wrong I get all sorts of dark patches of the dry grass In the screenshot you can see on the left what I want to achieve only problem is that it isnt 2 sided so im missing alot of planes On the right you see the issue im having when I enable 2-sided So what am I doing wrong here? Im sure im just missing something
pluton Posted June 21, 2012 Posted June 21, 2012 Could you attach a bush mesh together with its material files (or send it at support@unigine.com in case you do not wish to publish them here)?
binstream Posted June 25, 2012 Posted June 25, 2012 Andrey (pluton) is on the vacation until July, 2nd so I guess he will not respond until that time. Redirected to our CTO.
frustum Posted June 25, 2012 Posted June 25, 2012 Don't rotate tangent basis this way. Your mesh normal directs up. Engine mirrors normal when 2-sided option is enabled. So your mirrored normal directs down and you have a wrong shading as result. Use mesh_leaf_base material for the bushes.
Rob Posted June 25, 2012 Author Posted June 25, 2012 Don't rotate tangent basis this way. Your mesh normal directs up. Engine mirrors normal when 2-sided option is enabled. So your mirrored normal directs down and you have a wrong shading as result. Use mesh_leaf_base material for the bushes. Ah oke thanks for explaining! Will use mesh_leaf base then
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