mohamed.irshad.k Posted June 20, 2012 Share Posted June 20, 2012 Below is the code for repro: Gui gui; WidgetSprite sprite; Image img1; int init() { gui = engine.getGui(); sprite = new WidgetSprite( gui ); gui.addChild( sprite ); img1 = new Image( "sprite_00.png" ); sprite.setImage( img1 ); sprite.setImage( img1 ); // IMPORTANT: This line is no mistake. return 1; } int shutdown() { return 1; } int update() { return 1; } Start the app in DirectX 9 mode ( not sure about others ) and then change the resolution using Unigine system menu. Notice sprite's color change. Link to comment
manguste Posted June 26, 2012 Share Posted June 26, 2012 Hm, that's really strange. Reproduced, will ask our devs what could cause such behaviour. Link to comment
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