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Unigine SDK 2012-06-14


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Danni,

 

Ok, now it's clear. That's a pretty sound idea, but I doubt we'll implement it in the current version of the editor. But we'll mind it for the future. For now, you can use non-modal Properties editor.

 

Can I edit a instance of a property attached to a specific node using the properties editor? If not then I don't think that is going to work.

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No, it's for per-property editing. Again, the most memory efficient approach in accordance with which such interface was designed is editing a property in Properties editor, while per-instance editing is to be used very rare, for 1-2 parameters, hence the modal window.

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We use per-instance properties a lot.

1) storing persistant data and state information for WorldEpression Objects.

2) extending the node system without writing new node types in C++.

3) We produce a lot of different projects that have a common codebase. We use an instance of property to store job specific settings.

 

I am open to suggestions on alternate ways of doing this.

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