mandee.cabato.ph Posted June 13, 2012 Posted June 13, 2012 Hi everyone. Has anybody implemented a material that has a separate texture slot for the alpha mask rather than it being a part of the diffuse texture information? Is a custom shader necessary for this purpose? Lastly, can you suggest a good source for learning shader scripting? I've checked the sample shaders in Unigine and it appears that I have much to learn. I've only tried scripting in ShaderLab which is actually much simpler. Thanks.
ulf.schroeter Posted June 13, 2012 Posted June 13, 2012 you can use the example custom material/shader implementation https://developer.un...ndpost__p__4083 as a guideline.
manguste Posted June 20, 2012 Posted June 20, 2012 If you want to learn shader scripting, our developers recommended to look into: HLSL Introduction (entry level) ShaderX series GPU Pro series I hope it helps :)
Recommended Posts