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[SOLVED] alpha mask texture


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Hi everyone.

 

Has anybody implemented a material that has a separate texture slot for the alpha mask rather than it being a part of the diffuse texture information? Is a custom shader necessary for this purpose? Lastly, can you suggest a good source for learning shader scripting? I've checked the sample shaders in Unigine and it appears that I have much to learn. I've only tried scripting in ShaderLab which is actually much simpler. Thanks.

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