steve3d Posted May 23, 2012 Share Posted May 23, 2012 Problem: I think the grab to cube is a great tool for creating a reflection cube-map. We used it frequently, But I found if I directly use the grabbed cube-map, with very clear reflection map, our glass still looks uncomfortable, then I just noticed that if the reflection cube map are blurred, then We will get a good looking reflection glass. Then I try to add a blur slider and modified the code add a image.blur, but the console told me the cube map can not be blurred. Is there any way to blur a cube map in engine? Link to comment
manguste Posted May 24, 2012 Share Posted May 24, 2012 Added to the wish list. For now you can check CubeMapGen from AMD for blurring your cube maps. This tool can be found here: http://developer.amd...es/default.aspx Link to comment
steve3d Posted June 5, 2012 Author Share Posted June 5, 2012 ahhh.. a problem here, why the following grabbed cube map has a gap? but earlier version of unigine seems to grabbed a fine cube map? Link to comment
steve3d Posted June 5, 2012 Author Share Posted June 5, 2012 never mind this, this problem is caused by my sun's position and hdr lens/cross. is there a way to solve this expect moving the sun's position? Link to comment
manguste Posted June 8, 2012 Share Posted June 8, 2012 Please, disable HDR before grabbing a cubemap (they are not designed to go together). Or at least disable Lens and Cross effects. Link to comment
michael.stamm Posted September 13, 2012 Share Posted September 13, 2012 done If I got that right, thers´s a way to blur cubemaps in the editor now. How would I do that? Thanks in advance. Link to comment
frustum Posted September 13, 2012 Share Posted September 13, 2012 Tools/Grabber/Size/Blur/Cube Link to comment
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