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A crash


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@mrred

I am sorry, but this crash isn't reproducible. I strongly suggest Unigine implement a mechanism that sends a call stack to Team Unigine on crashing so that these issues can be troubleshooted. That is what we do for when our game crashes on client machines, and a lot of time we are able to find the root cause from the callstack. I know certain engines do this, as does Windows etc.

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We'll definitely consider adding this feature, thanks.

We're constantly improving the engine and so far have not encountered a reproducible random crash.

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