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Unreal demo epic citadel flash


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  • 4 weeks later...
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I'm starting an new work on my own time, porting Unigine with Alchemy 2

 

I split the work in many task

 

1 -> buil every extern lib / unigine / main with alchemy,

 

2 -> do an ressource sytem for unigine with callback (how android work with asset folder) and as3 call init / update and shutdown in c++

 

3 -> use opengles wrapping for stage3d, it's very easy to call as3 function in c++ the way i use for renderer is to give a body for every gles function.

for example glColorMask(...) call as3 function context3d.setColorMask(...);

 

4 -> write every shader in AGAL ( :) )

 

i am very surprised at how fast I go in couple of days i have compile all sources with alchemy, but my flash lib swc do 15Mo :o , and i can call init method engine and just some file give me problem (str.cpp) but nothing impossible.

 

i am starting to make an resource system for unigine can start.

 

I hope to have a quick result, I am very curious about the performance

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