anthony.liot Posted March 28, 2012 Share Posted March 28, 2012 Just for info an little demo of Epic Citadel with flash player http://www.unrealengine.com/flash/ It's amazing. I have a dream today! :) I have a dream that one day, we can see heaven inside my web page on safari .... embed in flash :D Link to comment
alexander.zubov Posted March 30, 2012 Share Posted March 30, 2012 That's how it looks on Linux, with FF 11.0 and Flash 11.2 : http://i.imgur.com/C1s6Z.jpg Link to comment
anthony.liot Posted March 30, 2012 Author Share Posted March 30, 2012 Too bad ... i'm on osx lion with Safari and FF 11.0 work well Link to comment
manguste Posted April 25, 2012 Share Posted April 25, 2012 Not planned for now, sorry. Though who knows in what web-based matrix we all will wake up one day :)) Link to comment
anthony.liot Posted July 27, 2012 Author Share Posted July 27, 2012 I'm starting an new work on my own time, porting Unigine with Alchemy 2 I split the work in many task 1 -> buil every extern lib / unigine / main with alchemy, 2 -> do an ressource sytem for unigine with callback (how android work with asset folder) and as3 call init / update and shutdown in c++ 3 -> use opengles wrapping for stage3d, it's very easy to call as3 function in c++ the way i use for renderer is to give a body for every gles function. for example glColorMask(...) call as3 function context3d.setColorMask(...); 4 -> write every shader in AGAL ( :) ) i am very surprised at how fast I go in couple of days i have compile all sources with alchemy, but my flash lib swc do 15Mo :o , and i can call init method engine and just some file give me problem (str.cpp) but nothing impossible. i am starting to make an resource system for unigine can start. I hope to have a quick result, I am very curious about the performance Link to comment
manguste Posted August 1, 2012 Share Posted August 1, 2012 Anthony, cheers for his efforts :) Link to comment
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