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[SOLVED] Terrain Occluders and cave question


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I created a terrain occluder for our terrain, but now I added a cave I noticed that the occluder stops rendering objects that are inside the mountain

I tried blacking out the area in the occlduer texture but this doesnt help, the objects still dont render correctly, when moving inside the cave all the objects start flickering or dissapear completely

 

How can I resolve this?

 

*Edit*

nvm it seems the texture wasnt loaded correctly, inside the occluder node it showed the updated texture but the occluder display still showed the old texture

the blacked out area is working correctly now

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