ken.mayfield Posted February 21, 2012 Share Posted February 21, 2012 In the Unreal engine, you have the ability to copy and paste objects within the editor. This is done by copying all of the objects XML data from the world to the clipboard, and when you paste that data back into the editor it will re-create that object from the data (all done with Ctrl+C and Ctrl+V in a viewport) retaining all of its settings and transforms. It would be awesome if Unigine had this feature as well. Not only is it great for simply copy/paste operations, but the data can also be saved in text files or pasted into instant messages and emails. Also, since the data is stored into the clipboard, it will persist even if the editor is closed and re-opened. 1 Link to comment
nathank Posted February 26, 2012 Share Posted February 26, 2012 The functionality for this sort of already exists, it just isn't accessible via copy/paste. To export node data, go to the Nodes window and select the node you want, then click the second to last button on the toolbar "Export selected node with all the children into the file". To import node data, click "Add a node" on the main Unigine toolbar, then the forth button down "Import node". Seems that it should be fairly easy to wire this up to Ctrl+C/Ctrl+V. Link to comment
ken.mayfield Posted February 27, 2012 Author Share Posted February 27, 2012 ya, that does add a bit of time to things especially if you want to do a lot of objects quickly. Also, in Unreal, the same applies not only for nodes in the world, but also the visual scripting nodes, matinee tracks/groups, and other area's around the editor. Link to comment
manguste Posted March 1, 2012 Share Posted March 1, 2012 There's only Ctrl+C to clone nodes in the editor. Coping and pasting of node's XML data is unlikely to be implemented in the near future. Link to comment
ken.mayfield Posted March 2, 2012 Author Share Posted March 2, 2012 Thats too bad. It's a feature I find myself using with the unreal editor a lot. Especially when I need two separate levels open at the same time and need to copy nodes out of one level, and paste them easily into another. Link to comment
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