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More control over terrain


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What we need is more terrain LOD control - distance when terrain switches to Coarse maps, per-surface flatness values, etc. With low flatness values I often see lot of un-optimized geometry triangles, but raising this value leads to changes in distant mountains shape. Also it would be great to control specularity of each material.

 

I know you are working on terrain refactoring, so it would be good time to add more power to it with such simple manipulators.

 

p.s. just compare ObjectWater and ObjectTerrain settings - we do need as much control in latter.

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