alexander.zubov Posted February 6, 2012 Share Posted February 6, 2012 How do I go about making a cinematic? (with minimum coding involved) One way I could do it is making a scene in 3D app, animating characters, exporting them, assembling the same scene in Unigine and playing animation for every object at the same time. However, how do I have cameras and switch between them? Any other ideas? Thanks. 1 Link to comment
steve3d Posted February 6, 2012 Share Posted February 6, 2012 simple way: study the code in Heaven demo, it includes all you needed codes. more complex: check data/core/scripts/camera.h this is the class for animation camera path. also for spline.h, it's for animated object path check data/demos/heaven/grabber.h this is the class for grab a seqence of image for compositing into a avi/mov animation Link to comment
alexander.zubov Posted February 8, 2012 Author Share Posted February 8, 2012 I am thinking real-time cinematics, not rendered ones. Thanks for the tips. Link to comment
danni.coy Posted February 8, 2012 Share Posted February 8, 2012 I believe some sort of cut scene editor is in the works Link to comment
alexander.zubov Posted February 8, 2012 Author Share Posted February 8, 2012 ooh, that would be awesome! Link to comment
danni.coy Posted February 9, 2012 Share Posted February 9, 2012 https://developer.unigine.com/forum/topic/1054-roadmap-2012/ Look under the section marked tracker Link to comment
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