Normal Mapper issue


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Hm, that's strange. Can't reproduce it. Maybe the polygons are too small? Try increasing the mesh scale when exporting.

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Apparently it's the model scale :/ I had to scale it up on export 20x and I still have some small artifacts. Thanks.

 

P.S. Why when I load model to NormalMapper, it's not being passed onto the Ambient Mapper? I had to load it again.

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  • 2 weeks later...

Because these are basically different standalone tools under one hood and they manipulate on different set of entities.

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It's a bad design :/ Ambient mapper and Normal Mapper need model at the different scale (ambient mapper is super slow on the huge model that works fine for normal mapper). Twice the work.

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It's not bad design, the speed difference is related to the much higher calculation complexity for AO...

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Heh, tell that to xNormal or even Blender :)

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  • 2 weeks later...

Use whatever tool is more convenient to you, no one is holding a knife to your throat :) Our artists use different tools as well depending on the result they want to achieve (or their mood, or what else is in the air).

The more rays are traced, the longer it'll take for AmbientMapper to create a map. And NormalMapper and AmbientMapper cannot be compared as they perform different calculations.

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