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[SOLVED] building Speedtree plugin


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Hello Everyone,

 

I obtained an evaluation edition of Speedtree SDK 6.0 to try with Unigine. I followed the instructions in the Unigine documentation but step 4. says use the provided Makefile, but there is no Makefile in source\plugins\SpeedTree to use for building the plugin. In fact there was no SpeedTree directory to begin with. Also, is version 6.0 compatiable with Unigine?

 

Thanks for any help, have a good day!

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The SpeedTree plug-in is an asset converter for srt-files to unigine mesh and material format. There is no integration of SpeedTree runtime code (eg shades or culling code)

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Is there any particular reason to use Speed Tree vs native Unigine system? SteedTree for Games v6 costs $15,000 per project.

Actually, we'd recommend to stick to the native one. SpeedTree is a specialized tool, that's true, but for example from the point of view of animation you'll get the same result.

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