HarpSeal1 Posted January 24, 2012 Share Posted January 24, 2012 Hello Everyone, I obtained an evaluation edition of Speedtree SDK 6.0 to try with Unigine. I followed the instructions in the Unigine documentation but step 4. says use the provided Makefile, but there is no Makefile in source\plugins\SpeedTree to use for building the plugin. In fact there was no SpeedTree directory to begin with. Also, is version 6.0 compatiable with Unigine? Thanks for any help, have a good day! Link to comment
frustum Posted January 24, 2012 Share Posted January 24, 2012 There are no API samples in the evaluation SDK. Link to comment
alexander.zubov Posted January 31, 2012 Share Posted January 31, 2012 Is there any particular reason to use Speed Tree vs native Unigine system? SteedTree for Games v6 costs $15,000 per project. Link to comment
ulf.schroeter Posted January 31, 2012 Share Posted January 31, 2012 The SpeedTree plug-in is an asset converter for srt-files to unigine mesh and material format. There is no integration of SpeedTree runtime code (eg shades or culling code) Link to comment
manguste Posted February 1, 2012 Share Posted February 1, 2012 Is there any particular reason to use Speed Tree vs native Unigine system? SteedTree for Games v6 costs $15,000 per project. Actually, we'd recommend to stick to the native one. SpeedTree is a specialized tool, that's true, but for example from the point of view of animation you'll get the same result. Link to comment
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