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Blender 2.6x exporter for animated and static meshes


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It would be nice if the engine positioned also for indies, had a way to get animated and static models from Blender, which is the most widely used by indies 3D app, to Unginie.

 

Small time indies don't have resources to buy Max / Maya (at least $3,500). That money could be spent on ZBrush and Photoshop.

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COLLADA is broken in Blender.. Every time I see their road map, they always plan on meeting about COLLADA and see what they can do about it. FBX/COLLADA is not the way to get art out from Blender to Unigine. We need native export. Blender has PSK/PSA exporter for UDK. Unigine needs one too.

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