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what are these black artifacts?


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This artefacts are nan or inf floating point values in the screen buffers. The main cause of this artefacts is extreme directions in the normalmap. Try to reduce the strength of normalmap textures.

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  • 3 weeks later...
  • 2 weeks later...

problem still exists even when I didn't use any normalmap and/or specular map.

 

And strange things, these black artifacts disappear when camera move close enough, when camera are far from these trees, the black artifacts appears.

 

So I don't think it's the problem of normalmap or specularmap.

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  • 4 weeks later...
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