powerspeed_de Posted December 7, 2011 Share Posted December 7, 2011 normal map не работает на материале mesh_leaf. одна и та же текстура работает c mesh_base и c mesh_stem, но не работает с mesh_leaf normal map is not working on the material mesh_leaf. texture works correctly with mesh_base and mesh_stem, but does not work with mesh_leaf Link to comment
watchvombat Posted December 9, 2011 Share Posted December 9, 2011 Hello, The reason is, that mesh_leaf actually doesn't support normal maps. Next year we are planning upgrading of the vegetation system, so may be things will change. Link to comment
binstream Posted December 9, 2011 Share Posted December 9, 2011 Actually, this feature isn't available in deferred rendering mode only. Please send more details on the problem. Link to comment
powerspeed_de Posted December 10, 2011 Author Share Posted December 10, 2011 в документации четко сказано о том что normal поддерживается! было создано много контента с расчетом на на это и теперь оказывается ВДРУГ что это не работает?! documentation clearly states that what normal is supported! was created a lot of content c normal map - and suddenly it does not work? Link to comment
powerspeed_de Posted December 12, 2011 Author Share Posted December 12, 2011 слева mesh_base справа mesh_leaf_base, один normal map. слева работает, справа нет Link to comment
watchvombat Posted December 12, 2011 Share Posted December 12, 2011 Normal map works for the mesh_leaf_base, uncheck "Force deferred lights" for the light sources. Or just set the render_deferred to anything but 2, to view the parameter, type render_deferred in the console. To set it, type render_deferred Value, where Value is from {0,1,2}. On the left side - without normal map, on the right - the normal map is applied: Link to comment
powerspeed_de Posted December 12, 2011 Author Share Posted December 12, 2011 http://www.youtube.com/watch?v=Z6agULV20PE Link to comment
watchvombat Posted December 12, 2011 Share Posted December 12, 2011 It seems you set wrong the render_deferred parameter and it doesn't change, try to type : render_deferred 1 (not render_deferred = 1) Link to comment
watchvombat Posted December 12, 2011 Share Posted December 12, 2011 I checked for our samples, everything seems to work fine with mesh_leaf_base. Double check your settings, may be it's worth trying to restart the editor. Link to comment
powerspeed_de Posted December 12, 2011 Author Share Posted December 12, 2011 мы перепробовали все варианты - не работает, пришлите пожалуйста пример где нормал мап работает с mesh_lef_base We tried all the options and they does not work, please send a test world with working normal map in mesh_leaf_base Link to comment
watchvombat Posted December 12, 2011 Share Posted December 12, 2011 From samples/materials load the world leaf_01, it's actually the one, where I've checked whether anything changes with normal map assigning to the mesh_leaf. It seems to work alright. Link to comment
powerspeed_de Posted December 12, 2011 Author Share Posted December 12, 2011 причина найдена - в настройке материала mesh_leaf параметр light world rendering pass должен быть не Default, а Phong от всего коллектива выражаем огромную признательность методу тыка cause is found - to set the material parameter mesh_leaf light world rendering pass should be Phong, but not by Default Link to comment
manguste Posted February 8, 2012 Share Posted February 8, 2012 We are sorry, you are absolutely right! This option was added later on, after mesh_leaf_base and the vegetation tutorial were written - that's the reason it was not described properly. I've updated both of these articles, so that nobody steps on the same rake. Link to comment
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