Hello,
I am working on a scene with a Parking Garage and the main problem I am facing now is performance. I tried a lot of options with occluders, LODs and so on.
I had the idea to use a WorldSwitcher for Parked Cars in the back of the garage, but this creates a very noticable pop in so my question is if it is possible to simply add the dithering option you get when using LODs.
I am an artist and cant programm at all so I cant think of anything myself.
Help is greatly appriciated.
Kind regards, Tom Zimmermann