Hi there,
we are using ObjectMeshStatic and create meshes on the fly from our own format on cpp side.
The materials are also generated on the cpp side and assigned to the ObjectMeshStatic object.
When unigine starts rendering and I change the view direction, the application hangs for some time.
When I did a complete 360 degree manual turn it is fine.
It seems that unigine is not uploading the data to video memory on creation.
How can I force the upload for meshes, materials ,shaders and images loaded by cpp code to stop uploading on demand?
Best regards,
Sebastian