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Showing results for tags 'video grabber'.
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video grabber [SOLVED] How to hide (omni light) in rendering result (Video Grabber)
riyadus posted a topic in General Discussions
I tried rendering, but the light object (Omni Light) in the editor appears to be rendered. How can the light object (Omni Light) in the editor not appear rendered? -
[SOLVED] Object starts flickering during tracker animation
Coppel.Damien posted a topic in C++ Programming
Hi everyone, I'm having troubles with the tracker tool and the video grabber. In my scene, I've got an object (made of multiple meshes) and multiple cameras as child nodes in the hierarchy of that object, so when I move the object, the cameras (PlayerDummy) move as well. The cameras are facing outward from the object but some part of the object are visible in the camera view as their FOV is quite high. I've set up a small animation in the tracker tool : the object takes off, rotates a bit toward the ground on its pitch axis, and starts moving forward. I then use the video grabber tool to record the view from one of the camera attached to the object during that animation. The images sequence is rendered well but unfortunately the object starts randomly flickering during the animation and some parts of the object are invisible for a brief amount of time. Does anyone know how to fix this and prevent the flickering ?- 6 replies
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Hi! I've used Video grabber (Editor2 2.6.1.1) to take a single shot (with and without Anti-aliasing). When I compare the resulting image with the editor viewport I realize there are differences: Ambient oclussion settings Shadow color/quality. Here are an example with ambient occlusion settings intencionally exagerated. I just wanted to know how could I set the same rendering settings to obtain the same results as editor viewport. Thanks.