Hi all,
There is a weird behavior in PlayerPersecutor when target is moving quickly. As far it moves, more evident is.
I've modified a persecutor sample to show it, Just place persecutor in front of red sphere (leaving green spheres behind) and wait until sphere moves to player. You will see the red and green spheres vibrate because of some player correction when it should keep the same angle and same distance, or do a smooth correction.
Orignal position
Modified position
I've disabled collistion too but it looks like it's not related with it.
Thanks in advance.
Iván.
persecutor_02.cpp
persecutor_02.world