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Showing results for tags 'unlit'.
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Hi all, Is there a way of creating unlit billboard materials (or unlit materials deriving from mesh_base)? My use case is: I'm rendering a galaxy and there are no light sources within the world. I was using sphere meshes with an emissive material which is working very well. That said, as I'm plotting 100k+ nodes I don't need the geometry overhead of spheres; a flat plane billboard with an alpha texture would easily suffice. I've been playing around with both billboard and mesh_base materials but cannot get them to render visibly without a light in the scene. Any assistance would be greatly received and i hope the above makes some sense. Best regards and many thanks in advance, Matt.
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Hello, For calibration purposes, I must display in the 3D view some colored, unlit wireframe meshes, just like this one: What would be the best way to do it ? I would like to avoid having to make an object where wires have a real polygonal thickness, because these kind of objects will be drawn both near and far the camera, so a constant thickness won't do it. Thanks