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Showing results for tags 'soundsource'.
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I just tried to load up a signed 32-bit PCM 48kHz stero WAV file but it won't play, but there are no errors. In the documentation it doesn't mention all the details, just that it accepts WAV, OGA and MP3 in mono and stereo. I have tried various bit depths and sampling frequencies, and it seems we top out at 16-bit 44.1kHz. Which is totally fine, as it's CD qualit, but would be nice for this to be documented and perhaps looked into supporting higher qualities in the future.
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I'm trying to play sound for event in the code. SoundSourcePtr s = SoundSource::create("static_impact_00.wav"); if (!s->isPlaying()) { s->play(); } But get following errors: SoundFileWav::load(): can't open "static_impact_00.wav" file ALSampleStatic::ALSampleStatic(): can't load "static_impact_00.wav" file But this .wav file was played in the Editor. Also sounds were toggled on in .world file.
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Hi everyone, I started make video tutorials for Unigine 2.11.0.1 , You can see & use , This is my playlist about unigine, and I hope useful for you. Get started with 8 hours of free video tutorials full of tips you want. Playlist 1 Playlist 2 With respect Ahmad Karami a computer teacher/ author book / test engineer / solo game developer
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Hi, When using a SoundSource, the sound completely cuts out of one side when the emitter is ether off to the left or the right. Is there a way to change this behavior so there is always a bit of sound coming from both sides? Is there anyway to do this without using the SoundReverb class? I do not want any reverberation in an open field. Thanks, Sam
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Hello I would like to suggest the following improvement to Tracker: given that case: I Have a Sound Souce, which has a specific lenght. Now, if i pause tracker in the part where the SoundSource is, the Source loops. That's one thing. The other thing, if my file is longer then the Tracker Time it runs (which can be different by different Unit/s), the file continues it's play where it stopped previously. Maybe it would make more sense to default NOT LOOP sounds in Tracker and if they start again, play from 0 and not from the stop (e.g. pause) position (the source, not the track ofc.).. Toughs by others on the matter are very welcome.