Hi,
I just port our project from 2.7.2 to 2.7.3 and discovered that the auxiliary buffer is doing a depth test now.
My material is set to disable depth test and depth mask to prevent depth testing and writing so I can write all pixel in the auxiliary buffer to do the outlining with a sobel later.
It worked without problems in 2.7.2..
Is there a workarround without offsetting the geometry from the ground plane?
Sample code and video is in the attachement.
Thanks,
Sebastian
source.zip
UNIGINE Engine 11.01.2019 11_34_19.mp4