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  1. Hi, I just port our project from 2.7.2 to 2.7.3 and discovered that the auxiliary buffer is doing a depth test now. My material is set to disable depth test and depth mask to prevent depth testing and writing so I can write all pixel in the auxiliary buffer to do the outlining with a sobel later. It worked without problems in 2.7.2.. Is there a workarround without offsetting the geometry from the ground plane? Sample code and video is in the attachement. Thanks, Sebastian source.zip UNIGINE Engine 11.01.2019 11_34_19.mp4
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