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Found 4 results

  1. meshcutter

    through landscapre tools,i created the tree. landscape size is 10kmx10km, one obecjtmeshclurrer size is 7890m x 7890m ti is too big .
  2. Random crashes

    Hi @demostenes, I've reproduced this. However, it wasn't that often as you mentioned, but quite stable. I also observed that you're running main_sdl.exe instead of regular main.exe. Is this on purpose? We'll investigate the reasons for the crash and will try to fix it in the next update. Thanks.
  3. Auxiliary Buffer size

    Hi, is it possible to resize the auxiliary buffer, it has a much more smaller resolution as the actual scene when I use it (about 8x)? I want to do a very high detailed outlining but it looks very blocky. I am using your sobel filter for edge detection. In the Attachement is a FULLHD resolution image from current state. Thanks, Sebastian
  4. Understanding Terrain Step

    I'm trying to understand the meaning of terrain step. Evidently I'm missing the core concept. I'm considering the units system to be meters for my purposes. If I have terrain source data that's 4096px x 4096px and 1px = 0.854m (real world meters) Does that therefore mean that my 'step' is 0.854? If not, what then is 'step' exactly? The documentation says: Step The size of a grid cell in units. Step controls how big the created terrain will be. If I create a terrain using in this context, my terrain appears relatively smaller than where the rest of my objects should be.