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Showing results for tags 'shape'.
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In Unigine Editor there are different kinds of shapes for Rigid body. For complex shapes I use an Autogenerated shape through Editor. These links show how to call different kinds of shapes through code, but I couldn't find an Autogenerated one. Is there an option to call an Autogenerated shape through C++ code? Shapes - Documentation - Unigine Developer Example: https://developer.unigine.com/en/docs/latest/start/quick_start/physical_objects/index
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Hi, In my case I cannot delete Physic shape from Rigid body. It's crashes Editor2 e.g.: I cannot replicate this problem at new scene. But it stays for me even without any implemented code or script. It's happens even for a new world. So it may be related with my updating project for new version of SDK.
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Здравствуйте, подскажите, пожалуйста, можно ли при раскрашивании террейна подгружать свою форму(Shape) кисти, а не использовать только имеющиеся? Может можно заменить програмный исходник где-то?
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- Terrain Editor
- Diffuse+Mask
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