Hi there
Still quite new to Unigine, but making some progress in using a c# application to programatically build some worlds.
Ive managed to use the PlayerDummy to create some static camera locations, but i cant figure out what the syntax is to set the direction of the camera (i can position it, but it just looks straight down)
I am guessing that i need to rotate the matrix passed into the setWorldTransform function, but cant figure it out, ive found some c++ samples but still cant get it figured out.
i have this
myCam.setWorldTransform(MathLib.translate(new Vec3(dx, dy, dz + dHgt)));
To set the location.
Anyone help with what is next?