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  1. I have a DummyNode with a child ObjectMesh, both created via System-script function NewNode(), and the pointers are managed by C++. Child was attached by Unigine::Node::addChild(). I used SetScale() from World script to set parent node scale - all was Ok. BUT. When I moved SetScale() to the System script, it began to set the scale BOTH to parent and child nodes. (C++) - by switching which line, I get different sizes of objects on the scene (of size Scale or Scale^2) ... static void SetScale(NodePtr parentNode, float scale) { //Engine::get()->runSystem("NodeSetScale", Variab