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  1. Gas Mask effect on VR

    Hi, I'm working on a VR project where at some point we want to display a gas mask attached to the player's face. I first tried creating a scriptable material where I render a gas mask texture on the scene, but that looked weird. It didn't create a stereographic effect. Then, I tried placing a gas mask mesh in front of the player. There is a body mesh and the gas mask is attached to the body mesh. On update, I move the body mesh, therefore, the gas mask should move. But, even if I update the body mesh every frame, there is a delay in the gas mask, it looks like it does not look like it's attached to the player's face. How can I overcome this problem? Note: Forgot to mention, we are using the ComponentSystem. I update the transform on every COMPONENT_UPDATE(myUpdate). Thanks!
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