Jump to content

Search the Community

Showing results for tags 'post material'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. Hi. I just simpy want to use AppProjection with different post materials on its "screens" (implementing bezel_x analog right way), and it seems like engine.projection.setMaterials is a thing that i need. Trying to call this in world.init or even world.update does nothing. And even calling this function with wrong material name doesn't make an error (unlike engine.render.setPostMaterials), so, it isn't trying to do anything? It's a bug or i'm doing it wrong? Thank you!
×
×
  • Create New...