Hi.
I just simpy want to use AppProjection with different post materials on its "screens" (implementing bezel_x analog right way), and it seems like engine.projection.setMaterials is a thing that i need. Trying to call this in world.init or even world.update does nothing. And even calling this function with wrong material name doesn't make an error (unlike engine.render.setPostMaterials), so, it isn't trying to do anything?
It's a bug or i'm doing it wrong? Thank you!