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Found 2 results

  1. Hi, we are using Unigine 2.13 and I noticed a problem with the planar reflections in combination with 3D clouds. I have an implementation of ObjectExtern that is transparent and is rendered in the Ambient pass. It also has a horizontal planar reflection plane. The planar reflections look fine when the Downsampling Rendering option for the Unigine clouds is set to full. However, for other values of Downsampling Rendering the planar reflections appear incorrect. I created a world that only contains a horizontal plane and the sky and 3D clouds. I used RenderDoc to extract the screen spa
  2. Hey everyone, we recently started upgrading from Unigine 2.5 to Unigine 2.11 and encountered an issue where the objects in the planar reflection texture would no longer receive lighting from world lights like the sun or the moon. As you can see in the image below, the reflected object only receives the ambient light and not the diffuse light which makes the lit side of the reflected wall pretty dark in the reflection. It is certainly a wrong configuration in our project since everything works fine in a clean Unigine 2.11 project. I have already tried to enable all masks