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Found 2 results

  1. Hi, we are using Unigine 2.13 and I noticed a problem with the planar reflections in combination with 3D clouds. I have an implementation of ObjectExtern that is transparent and is rendered in the Ambient pass. It also has a horizontal planar reflection plane. The planar reflections look fine when the Downsampling Rendering option for the Unigine clouds is set to full. However, for other values of Downsampling Rendering the planar reflections appear incorrect. I created a world that only contains a horizontal plane and the sky and 3D clouds. I used RenderDoc to extract the screen space planar reflection texture that is created by Unigine for the horizontal plane for different values of clouds Downsampling Rendering. The reflection image should fill the entire texture in all cases. However, the reflection image gets smaller when Downsampling Rendering gets lower. For half and quarter, the image only partially fills the texture and the rest of the texture is just empty. See the extracted textures below: Downsampling Rendering = full Downsampling Rendering = half Downsampling Rendering = quarter We want to use Downsampling Rendering = quarter for performance reasons. But at the moment this is not possible, because of this problem with the reflections. Can you please help to solve this problem? Thanks!
  2. Hey everyone, we recently started upgrading from Unigine 2.5 to Unigine 2.11 and encountered an issue where the objects in the planar reflection texture would no longer receive lighting from world lights like the sun or the moon. As you can see in the image below, the reflected object only receives the ambient light and not the diffuse light which makes the lit side of the reflected wall pretty dark in the reflection. It is certainly a wrong configuration in our project since everything works fine in a clean Unigine 2.11 project. I have already tried to enable all masks for the camera, the world light(s) and the affected materials. However, the outcome is exactly the same as you can see above. And since the reflection can be seen by the camera and non-reflected objects also receive lights properly, the masks should be in order (it was not changed between Unigine 2.5 and Unigine 2.11). It almost seems as if there is no world light present anymore for the scene where the reflection texture is used. Do you guys perhaps have any ideas or suggestions what I could do to potentially solve or get closer to this issue? Thanks a lot in advance for your help!
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