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Showing results for tags 'path'.
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I've been struggling to get the scale correct when importing a world transform path. I want to create a path for a character to animate around a race track and it needs to be 100% precise of course. Here's how I'm doing it at the moment. 1 I create a spline path in Max using the same race t...
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Hi, I'm using Unigine version 2.0-beta2 on Windows and while the new browser is great, I had a couple of issues when creating and deleting projects. When you create a new project, if the path contains special characters, you get a "Project path field invalid" error. I think the message coul...
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I've created a fully working UnigineScript plugin for Unigine and when I built it, I tested it against what I call the 'Editor SDK' which was through the Browser > Tools > Editor. Everything works in that particular binary. I've since given the plugin to another member of the team and when he r...
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I created an animation with a dummy and a spline in Max 2015 , then I exported with Unigine Export Path . Once placed in the scene makes no animation . If I do the same process in Max2013 and exported as .spline , works perfectly in earlier versions of Unigine . What is the correct process of creat...