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Showing results for tags 'particle effects'.
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particle system The only thing holding Unigine back
TheHighFlys posted a topic in Feedback for UNIGINE team
So..... where's Houdini support and a new modern updated particle system to actually handle proper particle simulations? This is the last final thing that's holding unigine back in my personal opinion and curious where it's at on the road map! -
When I try to ADD certain add-on FX samples: fire1, fire 2, for instance... I see the wiregrid bounding box moving, but I cannot get anything to display correctly (the actual effect is either just showing standard particles with no graphics if I enable the Root Dummy Node, or nothing at all). The child nodes (the actual FX) are not displaying... I increased spawn rate and changed a few parameters to try to solve the issue. I think I have some working (like the Explosions), though it's hard to tell if I'm seeing the entire sequence. Many of the others appear invisible, nothing happens. I opened up the SFX add-on file as a blank world, I can see them in the local library, etc... Thanks, Kevin