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  1. Hey, I am currently working on a small suburban town scene. Around the town is a bit of landscape and I would like to paint 2-4 materials on the mesh that I created for this scene. As far as I know the meshpainting feature only works for landscapes, or is there another way to paint materials on a custom mesh? I know that there is a feature currently planned for Unigine 2.16 that does this but I thought I ask anyway since the official realease is still a few months away. Kind Regards, Tom Zimmermann
  2. Tree Clutter Painting Slow

    I've created a clutter object for each of my terrain tiles and I'm experiencing the same issue a lot of other users have been getting which is that painting the clutter mask is tremendously taxing. I go from 90fps to 4fps. This is a problem in itself but the even bigger problem is that the clutter objects don't actually appear on the terrain until several seconds later. I think my values are correct but I'm not entirely sure what could be going wrong. Are these values sane? Terrain: 2049 x 2049 Step: 3.172 ObjectClutter: 1024 x 1024 Spawn: 1 Visible: 100 Fade: 50 Size: 6499.43 x 6499.43 Step: 1 Density: 1 Threshold: 0.5 Intersection: true Philip
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