Hey Unigine Team,
I wanted to ask you, if its would be possible to provide an "AND" operation for the getIntersection functionality?
So you can provide the mask like "1010010" and this mask need to match completely to the triggered element/mesh/node (at the moment its an "XOR" don't?) - this could be passed via an parameter at all, like the "exluded nodes"-array. With that you could provide much more complexer logics in game.
Thanks & Greetings
Lars