I am testing using the sample source Oblique Frustum.
The Box node is moving based on mouse coordinates.
WorldIntersectionPtr intersection = WorldIntersection::create();
ObjectPtr obj = World::get()->getIntersection(pStartPoint, pEndPoint, 1, exceptUNode, intersection);
I want to include hidden nodes in exceptUNode.
Question
Can you detect hidden nodes with Oblique Frustum??
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