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Showing results for tags 'navmesh'.
I think about moving our project to Unigine but there is something i am worried about. From what i understand making NPC's respect eachothers routs and each others collisions is immpossible? But that isnt even that big of a problem for and RTS. What worries me is placing new buildings on the map. Do i have to recalculate the whole navmesh every time i place anything in the world and how expensive might it be for a game? Maby it will limit the map size? is there any other way of doing it?
Hi, can someone suggest an optimized way to create Navmesh for 100x100km Terrain. Should we do it manually or there is any automated way of doing? In which situations are Navigation meshes/sectors preferred over the other? Is there a specific workflow to follow while creating navigation for projects involving complicated interiors? Thanks.