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Showing results for tags 'navigationmesh'.
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UNAIT – Unified AI Tool After my old post about a naïve and straightforward implementation of dynamic navigation meshes I got a lot of feedback and interest about such a plugin for UNIGINE. So, I decided to recreate my implementation from scratch and updated support for the recent...
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[WONTFIX] Can NavigationMesh be combined with NavigationSector?
ivan.cuevas posted a topic in UnigineScript
Hi all, Ungine docs warns about the impossibility to use two navigation meshes to compute a route. I tried to compute a path intersecting a NavigationMesh with a NavigationSector and it isn't possible either. I don't know if it's my fault or it's an engine limitation. What I want to achieve is...- 15 replies
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- pathfinding
- navigation area
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Hi, I'm trying to create a route2D and app crashes. Reproduced on the world samples/path/mesh00, just unzip in "samples/path/" and uncomment lines. Call stack application attached. Used Unigine source SDK-2012-09-07.paths.zip