Hi,
We would like to work with FBX files exported from Maya, and transmit some "metadata" (custom information) into a node to Unigine.
Here is a brief description of our pipeline :
1) Into Maya: we add some metadata into a node in a scene.
2) Into Maya: we export the scene to FBX (The export keeps the metadata).
3) Into Unigine: we import the FBX file with the FBX import plugin.
4) Into Unigine: we have the hierarchy and the nodes, but we have lost the metadata.
Is there a way to transmit metadata from Maya to Unigine within a FBX File ?