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Showing results for tags 'max'.
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I get an error when trying to import a .mesh file into 3ds Max 2015. The first time I ran the plugin, it worked fine, then I restarted max and now I get this error: "--Type error: Call needs function or class, got: undefined". I reinstalled the plugin from the latest tools download, but no change. In Max 2014 when I try to import a .mesh file it just crashes Max entirely. Any suggestions?
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Hey everyone, I'm hoping you can help me. I'm a user of Maya and Max 2014 and I'm having issues with exporting a model plane correctly. I've attached images to help explain my issue. The plane looks correct in the editor when the diffuse and spec maps are applied (Capture5.png), but when I apply the normal map, lots of lighting issues seem to pop up on the model (Capture4.png). In UV channel 1, there are overlapping UVs and some inverted UVs, but I'm doing this to save texture space. Am I right in thinking that as long as the UVs are not overlapping or inverted in channel 2, this should be OK? Also, as a Maya user, I noticed that I'm unable to specify UV channel 1 or 2 when exporting using the Maya plug in. Is this intended, or will there be future updates to resolve this? Thanks a lot for your help! Greg
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A way to keep track of the original file with nodes and meshes.
danni.coy posted a topic in Feedback for UNIGINE team
Would like something written into either the nodes or (preferably) meshes to keep track of the file that the asset was originally created from ie a link to the original max,maya etc file.