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Showing results for tags 'log'.
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console [SOLVED] Writing messages to the console (Editor & in-game)
antony.wells posted a topic in Getting started
Hi, I'm trying to figure out how to write messages to both or either of the in game and IDE consoles, in C# components. I've done this, Unigine.Console.Run("show_messages 1"); Unigine.Log.Message("Begun title sequence./n"); And show_messages shows up in both consoles, however the following Log.Message, does not? -
Hi. I can see warning messages on my game screen because I run my game without editor. I can see log.message on my screen to. I want to disable warnings but I do not know how. Thanks.
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Hi, We use a custom log system that manages levels and categories. Then we use a separate tool to read and analyze our logs. We would like to write Unigine logs with this system. Is it possible to redirect Unigine logs to a custom user defined output ? Or to add a logger to the Unigine log system ?