Jump to content

Search the Community

Showing results for tags 'log'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 3 results

  1. Hi, I'm trying to figure out how to write messages to both or either of the in game and IDE consoles, in C# components. I've done this, Unigine.Console.Run("show_messages 1"); Unigine.Log.Message("Begun title sequence./n"); And show_messages shows up in both consoles, however the following Log.Message, does not?
  2. Disable warning messages

    Hi. I can see warning messages on my game screen because I run my game without editor. I can see log.message on my screen to. I want to disable warnings but I do not know how. Thanks.
  3. Hi, We use a custom log system that manages levels and categories. Then we use a separate tool to read and analyze our logs. We would like to write Unigine logs with this system. Is it possible to redirect Unigine logs to a custom user defined output ? Or to add a logger to the Unigine log system ?
×
×
  • Create New...