Jump to content

Search the Community

Showing results for tags 'light linkin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. First of all i am enjoying using UNIGINE! but until now i have encountered a problem regarding light linking. There is a scenario in which i have some objects in my scene and i want to light each object with a light of its own. Link specific light to a specific object. like if i have two balls side by side and two point lights with different colors in a scene and I want light ball 1 with green color and ball 2 with red color but the problem is both lights or shining light on both balls. which is not the desired effect that I want. May be there is a way to achieve this in UNIGINE. in other software like max you can link a light to illuminate only on selected object. I can choose if a ball cast shadow to a light but why not light to a specific ball? THANKS in advance
×
×
  • Create New...